Leigh Sacred Heart Catholic Primary School

‘Live And Learn With Jesus’

Windermere Road, Leigh, Lancashire WN7 1UX

enquiries@admin.leighsacredheart.wigan.sch.uk

01942 674226

Year 5 Computing

Year 5

Communication/Collaboration – Radio Editor

Week

Plan – Record and edit sounds and advertise radio station.

1

Radio Editor

Explain what input and output are.

Look at Radio Editor - worksheet 1 in pairs, see if they can decide which objects are input

and which are output. Show Audacity and demonstrate how to use basic buttons.

Then follow Radio Editor - worksheet 2

2

Jingle

Ask if anyone knows what a jingle is?

Then play some radio jingles

Explain that a jingle needs to be short, catchy and memorable.

Plan their own jingle. Decide what is going to be advertised and think about, catchy name. Listen to Jingle and choose a sound, then write words for the jingle making sure they both fit together.

Practice jingle until confident and fluent, then merge both together.

3

Podcast

Make a podcast – In pairs or threes

Ask children what a podcast is? 

 

Then watch an example –

·        Children then plan their own podcast, think about script and film.

 

Give Podcast a name

Write script – make sure it is interesting

Rehearse and edit (Improvise).

Record in stages

Put everything together.

4

Continue week 3 work.

5

Advertising

Use ‘worksheet 1 Advertising’ to jot ideas down

Plan by writing down what and how you are going to sell your product.

Make it interesting, memorable, include special offers or certain words like ‘exclusive or number one’

Perhaps make it rhyme.

Write a script as you did with podcast.  When fluent, record advert as a jingle. (Add background sound).

 

6

Set up four or five groups and play 3 or four different adverts in each group.

Children then go round and give adverts a star rating out of five (Using worksheet 2 Advertising). They need to check everything in the list below has been done

·        Attention, grabbing introduction.  (Did you want to hear more).

·        Positive message about product.  (Could you understand what was being sold).

·        Clear voice.  (Could you understand every word).

·        Repetition of product.  (Was the name of the product mentioned enough, so you              remember it)

·        An appealing offer.

·        Any good features?  (Write down a positive point).

 

Resources

Audacity/ Podcast examples / Imovie / Ipads / Computers / microphone / speakers / Headphones / Movie Maker /

Vocabulary

Pobcast/ adverts/ crop / cut and paste / Audacity / Transport / Tracks / Jingles / Import / Export / Play region / Clip boundaries / Analyse / Repetition / memorable /

Aim

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that

accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Year 5

Programming – Scratch – Maze Game

Week

Scratch make a maze game

1

Use block style maze (One colour) Choose a different colour for the first line.  Draw your own character (Sprite).  Write code to move sprite.  Ask how it could be improved, test, debug.

2

Make level two more challenging. Add trigger commands –

1.     Reset Sprite to start position,

2.     Make a done message when wall is reached

3.     Add a time limit.

3

Make bad guy to chase sprite.  Ask children how they think the game could be improved (Sound, Speech bubbles, penalties, time limit, harder level).  Make a list of their ideas.

Sounds could be different for different things for example: - Touching maze, be caught, reaching end.

4

Make new game, Design background (Choose theme). Create character to match theme.

Draw a line on the left going from top to bottom. This line must be a different colour from anything else in the game or background. Add code to move Sprite 1. 

Now add another sprite and change the picture to a balloon (Draw their own). Add code so that every time the Sprite touches the object you lose a life. Look at diagram 2 for code.

5

Click on splat 1 add another costume so sprite 1 jumps.  Add a code so he jumps every time the space bar is pressed but remember to change back to costume 1 after 2 or 3 seconds.  (Look at diagram 1 lesson 5)

Click the balloon sprite and add additional costumes to make the balloon look like it has popped. (diagram 2 lesson 5).

6

Finish game, play and debug. 

Now add scoring to the game (diagram 1 lesson 6 – Year 5 – Scratch Maze game).

Choose variables and add new, call it ‘Score’

Add ‘Set score to 0’

Decide how many points per jump

Decide if your character loses life’s or points.

If its points you need to decide on a figure to get to before the game is over.

If you choose lives you need to decide on how many lives there are before game over.

If there is time let the children play each other’s games or show some on the board.

Resources

Scratch / Computers / Worksheets /

Vocabulary

Motion / Control / Scripts / Operators / Variables / Sensing / Coding / Graphic blocks / Stacks / Costumes / Stage / Sprites / Explain / decode/debug

Aim

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Year 5

Computational Thinking – Scratch - Splat Game / Debug

Week

Plan – Coding - Use the scratch program to move a character, randomly around the screen. Make it into a splat game.

1

Watch example on board. Draw a fly or wasp and animate it.

2

Learn to move a character by writing a script.

Make a new variable.

3

Continue to add commands and debug as you go along.  Remember to use sequences and repetition.

 

4

Add a background, make it move and make sure it matches your theme.

5

Add sound so the fly ‘buzzes’, when it moves and the swatter ‘splats’, when it touches the fly.

6

Answer worksheet to test knowledge.

Resources

Scratch / Video of pre-made game / whiteboard / computer / worksheets / network.

 

Vocabulary

Motion / Control / Scripts / Operators / Variables / Sensing / Coding / Graphic blocks / Stacks / Costumes / Stage / Sprites / Explain / decode/debug

 

Aim

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Year 5

Creativity – Comic Strip

Week

Plan – Join Apps on the iPad and programmes on the computer to create a comic strip.

1

Show some of last year’s comic strips.  Put children in groups of two or three

Explain what is going to happen

    Plan comic strip which includes every child in group as a character.

    Take photos that match their plans.

    Delete backgrounds from photos.

    Explain about copyright pictures.

    Find and Insert background pictures from internet or taken photos – To match plans

    Merge the two together and save as picture.

    Insert these into comic strip.

   Add onomatopoetic words, text and speech bubbles.

Give each group a paper template and lined paper to match slides.

As a group think about Start of story/ How to add tension / Mission of story /Climax/ Solution-Ending

Draw images remembering each child has to play a part.

Write a short paragraph, for each slide, that explains what is happening.

2

Take photos on iPad to match their plans. download image and import into program. Find and save backgrounds (Use free images) which match their comic. (Make sure everyone in group takes a photo and finds a background), Save.

3

Using an App or computer program delete backgrounds from photos taken last week. Merge the photos with the background and save.

4

Continue week 3’s lesson.

5

Look at their drawings they did in week one, then import background images, in correct order on comic strip, then make boxes (panels) under pictures to write their captions. 

6

Add onomatopoetic words, text and speech bubbles to finish comic.  At the end of the lesson show some finished comics on whiteboard.

Resources

IPads/Internet/Apps/PowerPoint/Camera/Paper and pencils/

Vocabulary

Character / outcome / effect / result / conclusion / purpose / worth / impact / introduction /meaning / development / plan / organization / Design / research / investigation / study / understanding / outline / plan

Aim

Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Year 5

Networking  - 2DIY Question Games link together Multi Choice/Quiz/Pairs

Week

Plan – Make 3 games different levels then link them together

1

Plan game using worksheet 1.  Search the internet for questions and answers. (Teachers subject choice or general knowledge.)

level 1, Easy -9 Questions Pairs game (using pictures).

level 2, Medium - 12 questions– Multiple choice

level 3, Hard - 15 questions– Quiz

2

Continue with plans. If finished start easy level game.

3

Find and save pictures from internet to match your plan. Pair the pictures with the questions, Include Instructions, sound and make sure to decorate the back of the card.  Test and debug. Save as child’s name 1

4

Start to input data into Multiple Choice. Remember to include instructions/Title/ play game and debug. Save as child’s name 2.

5

Input questions into Quiz, use pictures from internet for some questions but not all.  Include instructions and Title.  Play and debug. Save as child’s name 3.

Resources

Finish games and debug any issues then pair all the games together as one.  If there is time, let the children play each other’s games.

Vocabulary

2diy / Internet / Worksheets / Pencils /

Aim

 

 

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Year 5

Productivity - Crack codes on Purplemash

Week

Plan –Follow algorithms to learn how to use coding.

1

Cracking Codes

Go to Purplemash codes

•          Analyse codes by playing set games.

•          Learn how to develop a secret language.

•          Work your way through the different stages

2

Work through the different levels building their knowledge of coding 

 

3/4/5/

Debug as you go through the stages

6

In Purplemash do the vocab tests for coding

Resources

Purplemash coding / Internet /

Vocabulary

Coding / secure communication / Analyse / secret / cracking codes / Algorithms / Generalisation / Partition recognition / insert/ copy / paste /

Aim

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs