Leigh Sacred Heart Catholic Primary School

‘Live And Learn With Jesus’

Windermere Road, Leigh, Lancashire WN7 1UX

enquiries@admin.leighsacredheart.wigan.sch.uk

01942 674226

Year 6 Computing

Year 6

Internet Safety

Week

PowerPoint – Make a presentation about internet safety.

1

Recap previous year’s and make notes. (Worksheet 1)

Watch video

Fill out two website evaluation sheets. (Worksheet 2)

Search internet for information to add to notes.

2

Finish notes from last week.

Decided layout, then set out slides for presentation, include Title page, Content page, and at least 3 other pages and a website link page.

Use WordArt for titles.

If finished start to input information.

3

Input information think about Cyberbullying

Who are real friends

Social Media

Adverts

Viruses

4

Continue to input data. Add pictures to make it look good.

5

Hyperlink Content titles to pages. Find some good websites copy and paste them onto slide 6, then find icons to match the website.  Also copy and paste onto slide 6.  Last of all hyperlink the icons to the correct address. Now add animations and Transitions. Change background colours and alter fonts.

6

Look through and check links, layout and information.  Add backgrounds and change colours if needed.

Resources

Internet/ paper and pen/ video / internet safety websites/ PowerPoint /

Vocabulary

safety/ consequences / significance's /values / concerns / effects / input / opinions / analyses / verdict / blogging / interaction

Aim

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

 

Year 6

Communication/Collaboration –

Week

Plan – Write and record a film

1

Use appropriate software and other tools effectively to write a film script.

In groups children plan their film and create a script. (Worksheet 1)

2

Make their film.

Speak clearly and confidently, when being recorded.

Use a variety of camera angles and shots to record. (Don’t record everything in one go, break up into

short films, which can be linked together to make one large film).

Constantly take pictures to use later.

3

Import video files to video editing software.  Arrange video files to form a complete film.

Create transitions and visual effects to enhance a movie project.

Preview movie project using software and then refine.

4

Create a short film to make intro to film.

Choose layout, decide on credits, add pictures to match film and add music or narration.

5

Add this to the beginning of the main film and edit

6

Finish using video editing software to turn a film project into a finished movie and present it.

Check everything below has been done

·         Add finishing touches including titles and credits to complete a movie.

·         Record narration or music to add to a movie project.

·         Convert a movie editing project into a finished movie file.

Then play back and present finished movie to class.

Resources

IPad / Computer / Movie Maker / iMovie / Audacity / worksheets / pens /

Vocabulary

Edit / Create/ import / export / cut / crop/ narration / captions / credits/ snapshot/split/trim/fade in/fade out/thumbnails/waveform/project/visual effects/

Aim

Select, use and combine a variety of software (including internet services) on a range of digital

devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Year 6

Programming –

Week

Plan – Scratch – Make a story board

1

Decide on a theme then make 3 characters, Example – ghost, bat, and knight. 

Create appropriate animations.

Select appropriate characters or objects to fit within a scene.

Use rapid costume changes for a motion effect.

Use a ‘repeat’ command to create gradual movement.

Use a succession of ‘glide’ commands.

2

Structuring the timing so they don’t happen all at once.

Structure and control the timing of events.

Next animate the characters.

3

Show and hide characters to make them appear only at the desired time. 

Control when objects need to be visible.

Make a sprite invisible when it is not active in the code.

4

Sequence events to create a story narrative.

Order a series of backdrop settings.

Narrate events with required timing.

Program the use of a button to change the backdrop.

·         What could be used to trigger the change of backdrop?

o   The arrow button.

o   The ‘broadcast’ block.

o   The ‘switch backdrop…’ block.

 

5

Add voice sounds to enhance an animated story.

Adding Audio

·         Record voice sounds.

·         Insert blocks to play recordings.

·         Match the timing of sounds with speech bubbles.

·         Match character expression with speech.

6

Add interactive user features to a scene or story.

·         Add a sprite which remains hidden from the start.

·         Make a sprite visible on a particular key press.

·         Make a sprite invisible again after being animated.

·         Control the timing of interactive features.

 

Resources

Scratch / Video of pre-made game / whiteboard / computer / worksheets / network. Scratch / 2animate /

paint / internet / computer / worksheets

Vocabulary

Motion / Control / Scripts / Operators / Variables / Sensing / Coding / Graphic blocks / Stacks / Costumes /

Stage / Sprites / Explain / decode/debug / Interactive / attach / network / join / combine / bring together /

conjoin / link up /

Aim

To be taught how to create and programme an educational game using algorithms in ‘Scratch’. The children will

design and import sprites and will be able to control, order and debug.

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Year 6

Computational Thinking –

Week

Use PowerPoint to create a game include hyperlinks or sounds

 

1

Make a question game (for example Who wants to be a millionaire, to go with school topic)

Plan on paper the layout of the game. (Worksheet 1).

2/3

Choose a background to go with the topic.

Make one larger shape at the top of each slide and insert question (make sure they stand out, decide on colour,

shape and size),

Make four buttons for answers using copy and paste to ensure the game looks orderly.

Spread these out evenly at the bottom of the slide.

Using plans from week 1, make slides.

4

Continue last week’s lesson.

5

Make two new slides, to represent correct and wrong.

Import the correct on slide 2 and wrong on slide 3.

Write a brief comment under each image (for example – Correct / Well done or Wrong / Better luck next time/Try again

Hyperlink these to the relevant slides.

6

Finish hyperlinking the answer buttons to the correct/wrong slides.  Check work.  If time children can play each other’s games.

Resources

2animate / Power Point / Paint / internet /

 

Vocabulary

Scenes/ forecast / diagnoses / outcome / end product / merchandise / consequence / effect / variety / range /

alternative / preference /

Aim

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical

systems; solve problems by decomposing them into smaller parts

Year 6

Creativity –

Week

Plan – Book Creator

1

Make an information book using book creator (iPads needed).

Save picture, research on internet, use app to make book

Working with current topic (Teachers choice).

·         Watch how book is made.

·         Go on internet and research information for book, write notes in word then print.

2

·         Make cover page, include picture, title and author.

·         Continue to make book deciding on different layouts as you go.

·         Insert pictures to go with your story.

 

3/4/5

·         Continue last week’s work

·         Tidy up,

·         correct mistakes,

·         Review to see if it can be improved and if it can make changes,

·         Show some finished work on board.

Resources

iPads / Apps – Book Creator /  pen and paper / Internet

Vocabulary

Character / outcome / effect / result / conclusion / purpose / worth / impact / introduction /meaning /

Development / plan / Organization / Design / research / investigation / study / understanding / outline /

Plan / Fact & Fiction / Author / copy & paste

Aim

Use search technologies effectively, appreciate how results are selected and ranked, and be discerning

in evaluating digital content

Year 6

Networking  - Web Design

Week

Plan – Using our school webpage, the children create their own area adding their work throughout the year.

1

Talk about the dangers of browsing.  Working in pairs write down good and bad points to our school website.

Plan and design their own area on paper before being shown how to set it up.

Look at plans and discus if their plans are or are not possible.

2

Let the children log in and show them how to use and edit their page.

Make a Button saying next page, then insert at the bottom of their web page, show how to hyperlink to next page.

3

On second page type some information like a book review or poster include picture.

4

Look at good internet safety websites and choose three good ones. Find and hyperlink icons to represent these

sites.  Create an Avatar (explain why these are better and safer than a real photo).  Upload onto webpage.

5

Write a book review, add picture to match book.

6

Continue book review, if finished make a quick pairs game in 2diy then add to page.

Resources

Website / worksheets and plans / internet / computer / pen and paper / internet safety sites / PowerPoint /

Vocabulary

Consequences / significance's /values / concerns / effects / input / opinions / analyses / verdict / blogging /

interaction /

Aim

Understand computer networks, including the internet; how they can provide multiple services, such as the World

Wide Web, and the opportunities they offer for communication and collaboration.

Year 6

Productivity

Week

Plan – Scratch – make an interactive game (coding).

 

1

Draw four characters

o   Good Guy

o   Villain

o   Something to collect

o   Something to avoid

 

Copy the good guy and villain three times - shrink and change directions of both sprites.

2

Continue last week’s lesson.

Use scripts make the characters come to life.

Learn computer jargon.   

3

Continue last week’s lesson.

4

Make a maze background.

Add variables to score game.

Learn simple coding, debugging, sequences and repetition.

Rename all the characters.

5

Watch three of the games as a class and ask for feedback, then go back to their own games to see if they can improve theirs.  Explain that next week they are all going to test and review each other’s.

6

Children go to each other’s computers and fill in a simple questionnaire about other children’s games.  (Worksheet 2).  Give feedback.

Resources

Scratch / Video of pre-made game / whiteboard / computer / worksheets / network. Scratch / 2animate / paint / internet / computer / worksheets

Vocabulary

Motion / Control / Scripts / Operators / Variables / Sensing / Coding / Graphic blocks / Stacks / Costumes / Stage / Sprites / Explain / decode/debug / Interactive / attach / network / join / combine / bring together / conjoin / link up /

Aim

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

....